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I'm Eric Undersander and I've been making video games for over ten years. I'm credited on six AAA titles including Madden NFL and Kingdoms of Amalur: Reckoning. I'm currently a lead developer at Stardock in Baltimore.

demo video

A quick montage of some of my solo projects:


Here's the takeaway of this whole post: For camera collision zoom, don't cast a ray. Don't cast a sphere. Cast the near face of the view frustum. Read at
I’ve used Havok Physics at several game studios over the years and I thought I’d share some little-known but hopefully useful tips about this middleware. Read at
More blog posts coming soon!


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I wrote a technical article about the third-person camera we built for Kingdoms of Amalur: Reckoning, with emphasis on my obstacle avoidance solution. The Sticky Collision Beam was published in the September 2011 issue of Game Developer Magazine.

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I occasionally participate at Stack Overflow to answer programming questions. You can read through my responses to get an idea of how I approach and explain problems.

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